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Shader particles are erased when increasing Directional Light intensity
How to reproduce:1. Open given Unity project2. Enter play mode3. Change Light intensity (in game view or inspector) to any value abo... Read more
GUI.TextArea with specified maxLength parameter forces single line mode
Steps to reproduce:1. Open attached “TextArea.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Click on Text Area in Game ... Read more
IME Input suggestion field appears offset from the actual input field
Steps to reproduce:1. Open attached project2. Open Scene "scene"3. Enter Play mode4. Try typing something like "nihongo" in the Text... Read more
GUI.TextArea causes input string to duplicate itself with Japanease comp...
Reproduction steps:1. Set up Japanese language: https://www.google.co.jp/ime/2. Download user's project and open in Unity3. Open on-... Read more
Texture preview is black
To reproduce:1) Open attached project2) Look at the texture both in preview in project view and inspector preview Expected: It's gre... Read more
[IL2CPP] UnityLinker.exe fails to run when building a project
To reproduce:1. Open project attached by QA2. Build it for iOS platform Expected result: Build succeeds.Actual result: Build fails d... Read more
[FixInGit1.5] Batch upload fails with Cannot Submit Change to Server fro...
1. What happened The issue comes from trying to upload a project that was unlinked and relinked within the same day. After creating ... Read more
Light probe data is removed when reloading the scene in Editor
Steps to repro: 1. Open attached project and 't1' scene;2. Wait until baking is completed3. Enter into Play mode4. Reload the scene ... Read more
.NET Standard 2.0 API Compatibility creates com.unity.package-manager-ui...
Steps to reproduce:1. Open the attached project (New Unity Project (15).zip)2. Open the project root folder3. Observe the com.unity.... Read more
Stacktrace sentries are enabled in development builds of Windows and Mac...
Stacktrace sentries significantly affect code size and performance, making development builds useless for profiling. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS