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Visual Studio doesn't autocomplete when pressing [ or ]
To reproduce: 1. In a new project, open any script with Visual Studio 20172. Create a class field float[] array;3. Try writing "arr"... Read more
Shader Graph Property type change breaks Shader Graph Node rendering
How to reproduce:1. Open Unity2. Load tester-submitted project(link in edit section)3. Open shader 'PartyPreview' in Shader Graph4. ... Read more
NavMeshAgent updates position even when updatePosition is false
In the attached example you will see that "AgentA" gameObject does not move. It has a NavMeshAgent attach to it in the scene. This o... Read more
"UnityException: Unable to find suitable JDK installation." When Windows...
Reproduction steps: 1. Open "Gene Labs.zip" project2. Enter Play mode Expected Result: Enters Play mode without any errorsActual Res... Read more
The build, created for WebGL, is always a development build
To reproduce: 1. Create a new project2. Build and Run the project for WebGL, make sure the Development Build checkbox is off3. In th... Read more
Disabling Low Resolution Aspect Ratios on Retina display causes scaling ...
Steps to reproduce:1. Open attached project2. Open Scene "scene"3. Uncheck Low Resolution Aspect Ratios in the ratio drop down menu ... Read more
Assembly Definition file icon changes to generic text after file creation
When creating a new Assembly Definition file, the correct icon shows but reverts back to generic text icon after being generated. To... Read more
Creating material from Shader Graph shader using context menu fails
How to reproduce:1. Open Unity2. Load user-submitted project(2k18Test.zip)3. Right-click 'Shader.ShaderGraph' object4. Go to 'Create... Read more
MonoBehaviour methods are not recognized in Visual Studio 15.5.4 because...
Reproduction steps:1. Open Unity and create new project2. Create new C# script3. Open and edit C# script and close it4. Enable Play ... Read more
Editor crashes in AssetImporterBindings::LocalFileIDToClassID after edit...
Steps to reproduce:1. Open attached “BlendAnimation.zip” Unity project2. Select “Models/Rock Robot.blend” asset in Project Window3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS