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[XR] No consistency between Unity's input tracking and WSA input informa...
How to reproduce:1. Download attached project file and open "testscene" Scene2. Change Platform to UWP3. Enter Play Mode4. Move Mixe... Read more
[Windows] Can't create a project with UNC style paths
Reproduction steps: 1. Open Unity2. Create a new project3. Project name: Test4. Location: \\127.0.0.1\c$5. "Create project" Expected... Read more
SceneManager events in RuntimeInitializeLoadType.BeforeSceneLoad are onl...
To reproduce:1. Open attached Unity project "SceneManagerEventsBug.zip"2. Open "Scene 0"3. Go into Play mode4. Click "Load Single"5.... Read more
[2018.1] Scene Shading Mode Selector is empty by default
Reproduction steps:1. Make a clean installation of Unity 2018.1 beta (without any editor settings if exist);2. Create a new project ... Read more
[Shuriken] ParticleSystem's EmitParams.velocity is ignored when 'Shape' ...
Steps to reproduce:1. Open user attached project2. Run the scene3. Select the ParticleSystem game object4. Locate ParticleSystem->... Read more
[HDRP] Artefacts on a skybox in editor when target is switched to iOS
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
[HDRP] Some HDRP sample scenes have black pixely artefacts around object...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
[HDRP][iOS] Running HDRP sample scenes on iOS causes the device to run o...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
Editor Crashes while playing if Prefab is not assigned to SpawningPool i...
Editor Crashes while playing if Prefab is not assigned to SpawningPool in the attached project. Steps to Reproduce:1. Create a new p... Read more
"Lighting data asset ‘LightingData-1’ is inconsistent" error when moving...
Steps to repro: 1. Open the attached project.2. Run REPRO/Bake menu item. Assets\White\Scenes\mainmenu_base will be generated with b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS