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Cannot Quit Application from launcher using Unity>Quit nor cmd+Q
Cannot Quit Application from launcher using Unity>Quit nor cmd+Q Steps To Reproduce:1. Open the unity application2. From the laun... Read more
Particle Prewarm only works when the Duration is higher than 1.00
To reproduce:1. Open QA's attached project2. Select "Particles" gameobject3. Play the Particle Effect in the scene view - it is alre... Read more
[Regression] Unity Crash on reimporting Animator Controller
How to reproduce:1. Download attached project file2. Select CrashOnUpdate folder and press Reimport Actual result: Unity crash with ... Read more
C# compiler constant folding issue with float operations
To reproduce: 1. Open the project, attached by the tester (ApproximatelyBug.zip)2. Open the "scene" scene3. Enter Play mode4. Observ... Read more
System.Math.Round produces wrong result with .NET 3.5
To reproduce: 1. Open the project, attached by the tester ("SystemMathBug.zip")2. Open the "scene" scene3. Enter Play mode4. Observe... Read more
PackedMemorySnapshot: Missing fields in Player
To reproduce:1) Open user attached project2) Open Assets/Scene.unity3) Click Mainmenu > BugReport > Open TestCode Window4) Cli... Read more
Double-clicking a Unity package file in the system opens a new Unity ins...
To reproduce:1. Download user's attached Unity package2. Open any Unity 2018.1 beta version3. Create a new or open an existing proje... Read more
[iOS][Metal] Black frame instead of Video is being displayed when using ...
To reproduce:1. Open project attached by QA2. Build "testscene_empty" to iOS platform3. Run on the device Expected result: Video is ... Read more
Mesh.CombineMeshes duplicates vertices
How to reproduce:1. Download attached project file and run the "test" scene2. Click the button "Combine"3. Click on the created mesh... Read more
[Timeline] Duplicated tracks are broken on awake and never execute clips
How to reproduce:1. Download attached project file and select Timeline in Hierarchy window2. Duplicate one track and add "Yellow" pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS