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Events are triggered twice when playing animation via Playables
To reproduce:1. Open project attached, scene demo12. Enter Play mode - observe the console printing out single event3. Press play GU... Read more
Material won't render unless a default shader is used
How to reproduce:1. Open Unity2. Load user-submitted project (Space_Shooter.zip)3. Load "Main.unity" scene4. Instantiate "Bolt.prefa... Read more
Project crashes when checking for update if project is first time loaded
Steps to reproduce:1. If pro user launch Unity using Command Prompt with -force-free argument2. Create new project3. If Editor doesn... Read more
Crash in mono_jit_runtime_invoke on project launch
To reproduce: 1. Open the project, attached by the user (ProjectConjure.zip) Reproduced in 2071.3.0f3, 2017.3.0p4, 2018.1.0b5Could n... Read more
List.Sort(System.Comparison<T> comparison) generates garbage
Steps to reproduce:1. Open attached “ListSortGCAllocTest.zip” Unity project2. Open “ListSortGCAllocTest” scene3. Open Window->Pro... Read more
[Blender] Model preview disappears after changing Animation type to Legacy
To reproduce: 1. Import the attached .fbx file (cuteZombie.fbx)2. In the import settings, change Animation Type to Legacy3. Observe ... Read more
Unity Hub doesn't allow project paths that contain $ symbol
To reproduce: 1. Try creating a new project in a directory that has $ symbol in its name Expected: $ symbol in the project's path sh... Read more
Crash in Unity::Joint::SetupAxes after trying to edit Hinge Joint in the...
Reproduction steps:1. Create and open a new project;2. Create empty Game object;3. Add the Hinge joint to it;4. Disable the Game obj... Read more
Applying a prefab throws NullReferenceException
To reproduce: 1. Open the project, attached by the user (Assets.zip)2. Open the "Menu" scene3. Select Standard Scene Manager game ob... Read more
[Regression] Unity beta 'Choose components' section broken
How to reproduce:1. Download "Windows Download Assistant"2. Go next to "Choose components" section Actual result: There is no compon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field