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[New Scripting Runtime] Windows players won't start
1. What happenedWindows non-development players won't start. 2. How we can reproduce it using the example you attached- New project-... Read more
Mac Build running in Window mode gets distorted when maximized via top-r...
Steps to reproduce:1. Open any Unity project (an empty one works fine for this purpose)2. Build for Standalone - Mac3. Open the buil... Read more
Changes to the UI Image material color doesn't show up when the Image is...
To reproduce: 1. Open the project, attached by the user (Shader Mask Bug.zip)2. Open the "Test" scene3. Enter Play mode4. Press Rand... Read more
It is possible to bypass Force Single Instance
To reproduce: 1. Create a new project and build it2. Select the .exe file and double tap Enter quickly (might require multiple tries... Read more
Editor Skin becomes grey when a Collab project is opened for the first time
Editor Skin becomes grey when a Collab project is opened for the first time. 1. Create a new project in Collab and give access to th... Read more
[Animation] Null exception reference occurs on applying humanoid configu...
Null exception reference occurs on applying humanoid configuration when cursor is hovering over import pop-up Steps to Repro:1. Open... Read more
UNITY_DEVELOPMENT not working in UWP .Net build
How to reproduce:1. Download attached project file2. Change platform to UWP and backend to .Net3. In Build Settings check Unity "C# ... Read more
[Editor] "Missing Assembly Reference" Exception is thrown when creating ...
"Missing Assembly Reference" Exception is thrown when creating a build with Light Weight Preview Template. Prerequisites: Test with ... Read more
[Model Import] Configure button doesn't get enabled when the model rig i...
Configure button doesn't get enabled when the model rig is set to humanoid Steps to Repro:1. Open attached project or Import humanoi... Read more
[Animation] Delete button functionality not working for blend tree motio...
Delete button functionality not working for blend tree motion property and transition condition property Steps to Repro:1. Open atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field