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HDR camera introduces pixel artifacts in a light-mapped scene
How to reproduce:1. Load tester-submitted project2. Open "Title Screen.unity" scene3. Rotate the camera and stop when the white spot... Read more
[Linux editor] Crash in gtk_menu_get_type on Menu.SetChecked in menu ite...
Steps to reproduce:1. Open the attached project2. Click "Hello->Hello" under the menu3. Repeat step 2 Result: crash in gtk_menu_g... Read more
Compiling a script with RequireComponent does not add that component to ...
How to reproduce: 1. Open any (new) project2. Create a new script and attach it to any GameObject3. Add [RequireComponent(typeof(Nav... Read more
Project view and Hierarchy becomes black on second RightMouseButton clic...
Regression - doesn't happen in 2017.3.0f1, started to happen in 2018.1.0a6 and happens in all future versions - even in 2018.1.0b5(i... Read more
[UI][OSX] Lightmap texture occupies the whole Lighting window after zoom...
Steps to repro: 1. Open attached project and 't1' scene on MacBook with the integrated Intel Iris GPU;2. Open the Lighting window (W... Read more
[New Scripting Runtime] Windows players won't start
1. What happenedWindows non-development players won't start. 2. How we can reproduce it using the example you attached- New project-... Read more
Mac Build running in Window mode gets distorted when maximized via top-r...
Steps to reproduce:1. Open any Unity project (an empty one works fine for this purpose)2. Build for Standalone - Mac3. Open the buil... Read more
Changes to the UI Image material color doesn't show up when the Image is...
To reproduce: 1. Open the project, attached by the user (Shader Mask Bug.zip)2. Open the "Test" scene3. Enter Play mode4. Press Rand... Read more
It is possible to bypass Force Single Instance
To reproduce: 1. Create a new project and build it2. Select the .exe file and double tap Enter quickly (might require multiple tries... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS