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Frame Buffer Alpha not being provided with full or correct info
How to reproduce:1. Download attached the project file2. Either build a new exe or use the existing Test.exe3. Run chosen .exe4. Ope... Read more
int collision for Shader.PropertyToID and Animator.StringToHash
To reproduce:1) Open attached project and scene2) Play it3) Wait a while (it can take anything up to 100 iterations for it to be con... Read more
Default-skybox cubemap is not re-used when reloading scene multiple time...
To reproduce:1. Open repro project2. Build project with "Development build" and "Script Debugging" enabled3. Run built project4. Ope... Read more
[macOS] Fatal error is thrown when displaying Unity > About Unity
Steps to reproduce:1. Open any project which is saved in older/newer version of Unity (macOS)2. During opening Unity check project v... Read more
Anchored Position fails to set value if it is not read before assigning ...
To reproduce:1. Open project2. Play 'test' scene3. Click button14. Click button2 Expected: both times '(0, 0) ' messages will be thr... Read more
Incorrect Root Motion in Transition Preview
This issue only happens in the context of an animation preview (Inspector) of a SM “Transition” that uses root motion. Issue: RM ani... Read more
Unlit shaders are not writing to the depth buffer
Steps to reproduce:1. Download and open the attached project2. Observe focusing of cubes in the Game Window Expected result: all obj... Read more
Keyboard navigation UnityEditor.IMGUI.Controls.TreeView becomes unrespon...
Steps to reproduce:1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click Window > Profi... Read more
PackedMemorySnapshot: "delegates" field missing in "MulticaseDelegate" type
Steps to reproduce:1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click "Capture Memory" ... Read more
All about bugs
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