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[OSX] BugReporter crashed after returning from sleeping mode
BugReporter crashed after returning from sleeping mode Issue reproduced once, so doesn't have clear steps to repro. Read more
SpeedTree meshes have bad texcoord data after updating to 2018.1.
Upgrading project to 2018 if it contains SpeedTree meshes, they deform incorrectly and the LOD is incorrect too, a patch to correct ... Read more
[iOS][Vuforia][Windows] Exception is thrown when building iOS project wi...
To reproduce: 1. Download attached project "Vuforia iOS.zip" and open in Unity2. In the player settings for iOS, in XR Settings enab... Read more
Shader's "min" method leads to shader compilation failure on Tegra 3
Steps to reproduce:1. Open user attached project2. Deploy to device3. Inspect logcat Expected behaviour: Shader compiles correctly a... Read more
[Enlighten] Crash in AssetDatabase::CheckCanAddObjectToAsset after bakin...
Steps to repro: 1. Open attached project and 'main' scene;2. Drag 't1' scene to the Hierarchy;3. Open Lighting window (Window>Lig... Read more
[Caching] StreamingAssest folder is considered as Read-Only and triggers...
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: no errors appear in the console and cach... Read more
[HDRP] Line renderer local alignment does not work in HDRP
Setting a line renderer to local alignement does not work in hdrp, the asset dissapears on randomly flickers in and out of existence... Read more
Line renderer self shadows when set to view aligned
Repro steps:1. Open the attached project.2. Rotate the directional light and observe the shadows on the liana.3. Compare the self-sh... Read more
Audio output groups are not shown with a Tree structure (but as a flat l...
Steps to reproduce:1. Create new audio mixer2. Create new audio group3. Add Audio Source to the scene4. Try selecting audio output g... Read more
[Android] Terrain is rendered with artifacts on certain Android device
How to reproduce:1. Open user attached project2. Build & Run project to Android and observe the Terrain Expected result: Terrain... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor