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0
votes
Fixed

[2D] Hexagon Tiles shape turns to triangles on resetting the Grid component

2D

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Mar 13, 2018

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Version/s: 2018.2.0a3

Hexagon Tiles shape turns to triangles on resetting the Grid component Steps to Reproduce:1. Create a New 2D Project2. Right click o... Read more

9
votes
Fixed

[iOS] Crash in 'unity_z_inflate at inflate.c' when loading PNG file from...

Mobile

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Mar 13, 2018

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Version/s: 2017.3.0p3

Reproduction steps:1. Open the attached project 'LoadPNGTest.zip'.2. Build it to iOS device.- Make sure you open '.xworkspace' inste... Read more

0
votes
Fixed

[RectMask2D] Child gameObject is masked if there are less than 2 corners...

uGUI

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Mar 13, 2018

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Version/s: 2017.3.0p1

To reproduce:1. Open project2. Change image z rotation to 0 Expected: Image will be shown even if only one corner will be in RectMas... Read more

0
votes
Won't Fix

[Android] Screen.width and Screen.height don't update at the same time a...

Mobile

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Mar 13, 2018

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Version/s: 2017.3.1p1, 2018.4.8f1, 2019.2.1f1, 2019.3.0a6, 2020.1.0a1

Steps to reproduce:1. Open attached project "AndroidOrientationSwitch.zip"2. Build for device and run3. When you change orientation ... Read more

0
votes
Won't Fix

[UI] Anima2d Canvas appears pink when in Standalone build

uGUI

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Mar 13, 2018

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Version/s: 2017.3.1f1

To reproduce:1. Open my project attached2. Enter Play mode - Canvas appears textured3. Build and Run on Standalone Expected: Canvas ... Read more

0
votes
Fixed

Loaded Asset's rateOverDistance value is reset to zero when field's valu...

Asset - Database

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Mar 13, 2018

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Version/s: 2017.3.0p1, 2017.3.0a6

To reproduce:1. Open attached project2. In Project window, select TestParticleSystem3. In Inspector window->Particle System compo... Read more

0
votes
By Design

Ambient Occlusion has no effect on Android

Post Processing

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Mar 13, 2018

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Version/s: 2018.2.0a3

Ambient occlusion in the Post Processing stack has no effect on Android. This can be seen on an Android Pixel phone, and also in the... Read more

0
votes
By Design

WindowsMR Platform XRSettings.supportedDevices reports Standalone VR SDKs

XR SDK

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Mar 13, 2018

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Version/s:

When you switch platforms from Standalone to Universal Windows Platform, the PlayerSettings->XRSettings->Virtual Reality SDKs ... Read more

0
votes
Fixed

Crash accessing uninitialized memory when importing FBX with animated us...

Animation

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Mar 12, 2018

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Version/s: 2017.3.1p4

How to reproduce:1. Create a new project2. Copy the attached fbx file onto the Assets folder of your project.3. Select the FBX asset... Read more

0
votes
Not Reproducible

The scroll bar in Text Mesh Pro Dropdown is in the middle of the dropdow...

uGUI

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Mar 12, 2018

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Version/s: 2018.1.0a7, 2018.1.0b9

To reproduce: 1. Open the project, attached by the tester (textMeshProDropdown.zip)2. Open the "scene" scene3. Enter Play mode4. Cli... Read more

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