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The Cube in the 3D Template Sample Scene does not animate, because it is...
Steps to reproduce:1. Create a new project with the 3D template2. In the "SampleScene" select the ExampleAssets -> Cube3. Open An... Read more
Right-clicking on Color field and pressing Copy doesn't work in Play mode
To reproduce: 1. In a new project, create UI Image2. Enter Play mode3. In the Inspector, right-click on the Color field and press Co... Read more
Timeline ignores changes to Audio Source properties
To reproduce: 1. Open the project, attached by the user (3dSoundTest.zip)2. Open the "default" scene3. Enter Play mode4. Hear that s... Read more
[HDRP] [Template] "IndexOutOfRange" exceptions thrown on switching platf...
Continuous "Index Out Of Range" exceptions are thrown on switching platform to android in High End SRP. Steps To Reproduce: 1. Creat... Read more
[WebGL] RectMask2D does not mask
Reproduction Steps:1. Open the attached project.2. Open the SampleScene.3. File->Build Settings->WebGL->Build and Run What'... Read more
[Template] "Metal: Error Creating compute pipeline state" exception thro...
"Metal: Error Creating compute pipeline state. Complier encountered an internal error(null)" exception thrown while an opening proje... Read more
Mouse click registers twice when foregrounding unity while recompiling a...
To reproduce:1. Open QA's attached project2. Edit any comment in the "EditMe" script3. Click on the Editor window to foreground it a... Read more
Loading a managed DLL fails to load Newtonsoft.Json with 9.0.1 or higher...
Reproduction steps:1. Download user's project and open in Unity2. Open "Scene" scene3. Enter Play mode Expected: no errors in the co... Read more
"Cancelling DisplayDialog.." error is being thrown when entering the pla...
To reproduce:1. Open user's attached project2. Switch platform to iOS or PC3. In the menu bar press Project -> AssetBundle4. Ente... Read more
[Project Template] Unable to build with default 3D template settings wit...
Warnings are thrown due to Linear color space set as default when platform switched to Android, iOS, tvOS (Linear instead of Gamma) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS