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Assert.NotNull passes even though a reference is missing
Steps to reproduce:1. Open user attached project2. Open Test Runner window3. Run All Edit Mode tests, tests should pass4. Select the... Read more
AudioSource.bypassReverbZones doesn't work
To reproduce: 1. Open the project, attached by the tester (bypassReverbBug.zip)2. Open the "scene" scene3. Enter Play mode4. Select ... Read more
[Template] Editor throws exception "OpenVRError" in LightWeight RP for V...
Editor throws 'OpenVRError' exception in play mode in lightweight RP for VR. Steps to Reproduce: 1. Launch the editor in Lightweight... Read more
[MacOS] IL2CPP Build fails on Mac 10.13
Reproduction steps: 1. Create a New Project2. "Player Settings" -> "Scripting Backend" -> "IL2CPP"3. Build for MacOS Expected ... Read more
[LightProbe][UI] Display Weights option is no longer rendered in Scene View
Steps for reproduction:1) In a new project, create a dynamic primitive GameObject and a light probe group2) Change the `Mode` of Dir... Read more
[SRP|Templates] Eyes are not rendered when built for iOS in Lightweight ...
Left eye is not rendered when built for iOS in Lightweight RP for VR. Steps to Reproduce: 1. Launch editor with Lightweight RP for V... Read more
[HDRP|Template] Template options are unavailable on creating a new proje...
Template options are unavailable on creating a new project from within "High-End RP Template" project. The user has to restart Unity... Read more
[HDRP|Template] Directional Light and Camera properties do not reset in ...
Direction Light, Camera and ReflectionProbe properties do not reset in "High End RP Template" project. Steps to reproduce:1) Create ... Read more
Building right after fixing errors in script causes compiler errors to l...
Steps to reproduce:1. Open attached "ScriptReload.zip" Unity project2. Open "Test.cs" script3. Fix error in script by adding ";" in ... Read more
[XR][Rift][OpenGL|MultiPass] Upside-down rendering in MultiPass on Rift ...
OpenGL + Oculus + MultiPass Stereo on Windows = Upside-Down Rendering Change OpenGL to D3D11 to see correct behavior. Or change Mult... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS