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Editor logs show 'Performance Tracker' superfluous logging on Editor qui...
Steps to reproduce: 1. Start Unity2. Enable Asset Store webview and dock it3. Navigate to the Unity tab, locate quit and quit Notice... Read more
Unity crash on [InitializeOnLoad] when opening project
How to reproduce:1. Open given Unity project2. If Unity doesn't crash2.1. Close the project2.2. Delete the Library2.3 Open given Uni... Read more
[macOS][Fullscreen] Switching from fullscreen to windowed and then to fu...
Steps to reproduce: 1. Open attached project or create a new one2. Build an empty scene for macOS standalone3. Launch the build4. Ma... Read more
[Gradle] If you have '**' in mainTemplate.gradle the generated build.gra...
Steps to reproduce:1. Open user attached project2. Attempt to build Reproduced on: 2017.1.3p2, 2018.1.0b12, 2018.2.0a6Note: Not repr... Read more
Everything in Launcher window is bigger resulting in buttons being cut off
To reproduce: 1. Open Unity 2018.2.0a6 Expected: input fields, buttons, text in Launcher are not bigger than in previous versions an... Read more
[OpenGL]H264 video flickering and lagging on OSX standalone builds
To reproduce:1. Build playback speed scene for MacOS standalone2. Run Build3. Notice that video is flickering and gets laggy from ti... Read more
Screen flickers after launching MacOS & Linux Standalone build when made...
Standalone build flickers for 1-2 seconds when built for MacOS-architecture x86 & Linux Steps to Repro:1. Create a new project2.... Read more
Camera cuts in Timeline using Constant key interpolations results in gli...
When using Constant keys in a Timleine on a Camera to create cut transitions between different camera positions/rotations, the cut i... Read more
Particles are spawned with incorrect sizes when calling from LateUpdate
How to reproduce:1. Open given Unity project2. Enter 'repro' scene3. Enter Play Mode Expected result: Both particles systems should ... Read more
Editor crashes without a stack trace when Inspector tries to show .bytes...
To reproduce: 1. Open the project, attached by the user (unity-environment.zip)2. Make sure Inspector is open3. Select "ML-Agents/Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field