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Editor crashes when opening external folder through MenuItem
Reproduction steps:1. Open the attached project from ownCloud;2. Select "PebbleBug -> Open Screenshots..." in the upper menu. Act... Read more
[ProBuilder] Model export does not work correctly when non-english cultu...
Steps to reproduce:1. Open user attached project2. Select "Icosphere" game object3. Click on Tools -> ProBuilder -> Export -&g... Read more
Unity Editor crashes when exiting editor or saving/playing scene after I...
How to reproduce:1. Launch attached project "repo_101985"2. Launch Tool "Generate Prefab" located in Editor's Tools bar -> Tools ... Read more
Unity editor crashes when Tile Palette window is closed
To reproduce:1. Open attached project2. Open Tile Palette window3. Close it and on appeared Fatal Error window press Quit Actual res... Read more
Building a player within a layout group in a custom inspector results in...
Reproduction steps:1. Download user's project and open in Unity2. Select SparkTools -> Settings -> Build Settings3. In Inspect... Read more
Character Joint Angular Limits are being recalculated from a new positio...
How to reproduce:1. Open user's attached project "JointsBug.zip"2. Enter game mode3. Press "Toggle Active Left Bodies" even number o... Read more
Using Transform.LookAt() right after instantiating causes a crash in b2B...
Reproduction steps:1. Open the attached project "SpaceMonsters.zip";2. Open the SampleScene;3. Enter a play mode;4. Click several ti... Read more
FatalError on MonoManager (NULL) when existing Unity with a specific dyn...
To reproduce:1. Open attached project2. Press X to exit the Editor3. When fatal error window appears press Quit Expected results: Un... Read more
Animation Event is not called at last frame of Animation Clip when passi...
Reproduction steps:1. Open the attached project "Not Fire Event.zip";2. Open the test.unity scene;3. Enter a play mode;4. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS