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0
votes
Won't Fix

[iOS] 'Prepare IOS For Recording' forwards background sound through the ...

Mobile

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Mar 27, 2018

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Version/s: 2017.3.1f1

Reproduction steps:1. Create a new project.2. Go to Build Settings and switch platform to iOS.3. Go to Player Settings and toggle on... Read more

2
votes
Fixed

UnityEditor.iOS.Xcode is not found when running editor in batch mode

Deployment Management

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Mar 26, 2018

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Version/s: 2017.3.1p4

To reproduce:1. Open project2. Launch Unity with the batchmode and quit option :-projectPath <ProjectPath> -logFile <Projec... Read more

0
votes
Not Reproducible

[DirectX12] Crash when selecting DirectX12 if Post-Processing effects ar...

DirectX12

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Mar 26, 2018

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Version/s: 2017.4.0f1

How to reproduce:1. Open the "DX12 Crash.zip" project2. Open the "scene" scene3. Edit > Project Settings > Player4. Select Dir... Read more

0
votes
Fixed

Presets: Selection of a Transform preset creates object in hierarchy

Asset - Importers

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Mar 26, 2018

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Version/s: 2018.2.0a4, 2018.2.0a6

1. Save a Transform preset in your project2. Select the Transform.preset asset from the project view ResultLook in the scene hierarc... Read more

0
votes
Fixed

[HiDPI] Offset with the ColorPicker when it and the Editor are on differ...

Themes

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Mar 26, 2018

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Version/s: 2018.1.0a1

Setup: Main monitor: 4K scaled at 150%Second monitor: regular scaled at 100% Steps: 1) Open Unity and place it on your regular monit... Read more

0
votes
Duplicate

[Profiler] Error thrown when Profiling the Editor while in Play mode

Profiling

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Mar 26, 2018

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Version/s: 2018.2.0a5, 2018.2.0a7

Error is thrown when Profiling the Editor while in Play mode Steps to Repro:1) Open any Unity project (even a new one)2) Open the Pr... Read more

2
votes
Fixed

"Transform has SetIsHierarchyDispatchInterested present when destroying ...

Visual Effects - Legacy

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Mar 26, 2018

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Version/s: 2017.4.0f1

How to reproduce:1. Open the attached "AssertionFailed2" project and "1" scene2. Enter playmode and observe the console Expected res... Read more

0
votes
By Design

Recording m_IsActive with GameObjectRecorder results in keys at each frame

Animation

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Mar 26, 2018

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Version/s:

Here's the user message: > So I am using this to bind the GameObject.IsActive :> EditorCurveBinding binding = EditorCurveBindi... Read more

0
votes
Fixed

[Template] OSX standalone build flickers when created on Windows platfor...

Graphics - General

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Mar 26, 2018

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Version/s: 2018.1.0b13

OSX standalone build freezes with flickering on launching when created on Windows platform using "Lightweight RP" Template. Steps to... Read more

0
votes
Fixed

Reflection Probes set to Custom, and Environment Reflections does not ac...

Progressive Lightmapper

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Mar 26, 2018

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Version/s: 2017.2.1f1

Steps to reproduce:1. Open QA attached project2. Play the scene and notice that Reflection probe object assigns Render Texture as Cu... Read more

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