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[2D] Sprite indexing is rearranged in Atlas when switching platforms whi...
To reproduce:1. Open user's attached project2. Enter Play mode to build the Atlas3. Check SpriteAtlas.spriteatlas packaged sprites' ... Read more
[ProBuilder] Project window asset refresh is not triggered when exportin...
Steps to reproduce:1. Open attached project2. Select the "Icosphere" game object3. Select Tools -> ProBuilder -> Export Obj/Pl... Read more
SpriteShape is changing its boundary box when SpriteShape has fill texture
How to reproduce:1. Open attached project ("SpriteShapeInvisible.zip")2. Open Scene "SampleScene"3. In Hierarchy window select "New ... Read more
RuntimeInitializeOnLoadMethodAttribute not invoked if class is generic
Steps to reproduce:1. Open user attached project2. Enter play mode3. Methods are invoked as expeted. "OnBeforeSceneLoaded" and "OnAf... Read more
Input Up and Down events are triggered every frame
The input API's for GetButtonUp and GetButtonDown are being fired every frame, as though the input is being released regardless of i... Read more
[LWRP-VR] RenderViewportScale makes wrong camera frustum in Lightweight ...
Using the Lightweight Render Pipeline for VR with a scene that adjusts XRSettings.renderViewportScale via script causes the camera v... Read more
Nested struct integers are not animated in the Animation Window.
How to reproduce:1. Open attached project "case_1019123-BugReport"2. Open Animation window and select "TestObject" in Hierarchy wind... Read more
[TextMesh Pro UGUI] Text from text input box does not overflow to anothe...
Reproduction steps:1. Download "main001.zip" project and open in Unity2. Select Canvas/Overlay/IMG_Text Background/TXT_Main Text 01 ... Read more
Unity has disproportionately high CPU usage when videoplayer is paused o...
How to reproduce:1. Open users attached project "Test Video Player"2. Open windows task manager3. Enter Game mode in unity4. Launch ... Read more
[Mac] Unity editor crashes when calling "infinite" recursion
How to reproduce:1. Open user's attached project "MouseInput2_2d"2. Open game scene "scene0"3. Enter Game mode4. Hover mouse over Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field