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[MacOS] "Fail to start Unity Package Manager" on external drive because ...
To reproduce:1. Install Unity (2018.1.0b11+ or 2018.2.0a7+) on Mac on external drive using Download Assistant.2. Create a new projec... Read more
[Light] Shadows aren't affected when switching Shadow Type from Hard to ...
Hard shadows being rendered instead of soft shadows while changing shadow type to "Soft Shadows" in the inspector on Mac OS. Steps t... Read more
[OSX] Memory leak when the scene is played multiple times
[OSX] Memory leak when the scene is played multiple times To reproduce: 1. Create a new project2. Open activity monitor3. Play/stop ... Read more
[VR] Shadow only renders from 1 eye in Non-HMD Stereo after setting Ster...
Steps to reproduce:1. Download and open the project2. Build for Standalone (with Stereo Display enabled)3. Run the build4. Observe l... Read more
[2D] Sprite indexing is rearranged in Atlas when switching platforms whi...
To reproduce:1. Open user's attached project2. Enter Play mode to build the Atlas3. Check SpriteAtlas.spriteatlas packaged sprites' ... Read more
[ProBuilder] Project window asset refresh is not triggered when exportin...
Steps to reproduce:1. Open attached project2. Select the "Icosphere" game object3. Select Tools -> ProBuilder -> Export Obj/Pl... Read more
SpriteShape is changing its boundary box when SpriteShape has fill texture
How to reproduce:1. Open attached project ("SpriteShapeInvisible.zip")2. Open Scene "SampleScene"3. In Hierarchy window select "New ... Read more
RuntimeInitializeOnLoadMethodAttribute not invoked if class is generic
Steps to reproduce:1. Open user attached project2. Enter play mode3. Methods are invoked as expeted. "OnBeforeSceneLoaded" and "OnAf... Read more
Input Up and Down events are triggered every frame
The input API's for GetButtonUp and GetButtonDown are being fired every frame, as though the input is being released regardless of i... Read more
[LWRP-VR] RenderViewportScale makes wrong camera frustum in Lightweight ...
Using the Lightweight Render Pipeline for VR with a scene that adjusts XRSettings.renderViewportScale via script causes the camera v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS