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[iOS]Assigning a base.MethodName to a System.Action leads to calling a m...
To reproduce:1. Open users attached project "Bugreport.zip"2. Open Start.unity scene3. Enter play mode4. Observe the console SubClas... Read more
[ProBuilder] Errors thrown after undoing painting vertices of some shapes
How to reproduce:1. Create a new project with ProBuilder asset package2. Tools/ProBuilder/ProBuilder Window3. New Shape -> Build ... Read more
[pacman][ECS] "Unity" namespace cannot be found when referenced in code ...
Reproduction steps: 1. Open "MinimalReproWithoutAsmDef" project2. See that there are no errors related to the 'Unity' namespace3. Op... Read more
Crash/Freeze after calling EntityManager.RemoveComponent<>(Entity) for a...
How to reproduce:1. Open the attached project2. Open the "2BodyJobs" scene3. Press Play4. Keep pressing Space (around 30 times) Actu... Read more
[LWRP]Post Processing AntiAliasing doesn't work in VR in Lightweight Ren...
Steps to reproduce:1. Download and open the attached project2. Enter playmode in VR3. Change settings of TAA Expected result: visibl... Read more
Choosing 'Show in Explorer' with a multiple files selected in the same f...
To reproduce: 1. Open the project, attached by the tester (multipleExplorers.zip)2. Select all the files in Assets folder3. Right-cl... Read more
[PostProc | Mac] Post-proc breaks Scene view on older MacOS versions
On Mac if you create a new scene using the Lightweight Render Pipeline template, Scene view will be filled with random garbage pixel... Read more
[iOS] Crash with Job_ExecuteUnityWebRequest() at UnityWebRequestProto.h:222
Reproduction steps:1. Open the attached project.2. Build and start "theScene" to an iOS device.3. Wait up to 2 minutes.- Crash. thre... Read more
[UnityJobSystem] IJobParallelFor is slower with ComputeJobOptimization a...
How to reproduce:1. Open tester-submitted project (Raytracer.zip)2. Open scene "raytracer.unity"4. Play the scene5. Comment out "[Co... Read more
[SRP][Templates] Reflection probes don't check against assigned render p...
I created a new project and chose the Lightweight Render Pipeline for VR. All of the geometry appeared hot pink in Game view and Sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS