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References to scenes in Build Settings are lost if the containing folder...
If you add a scene to the Build Settings list and then change the name of the folder that contains the scene, the next time you boot... Read more
Profiling the Editor in "Timeline" display mode throws an error
Steps: 1) Open the Profiler window2) Make sure you're in "Timeline" display mode3) Click on "Profiler Editor" Observe the error in c... Read more
[WSA] System.IO.FileSystem.Primitives error is thrown when building an U...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build under .NET (.NET Standart 2.0)4. Observe ... Read more
MovePosition stops working when used simultaneously with transform.Rotate
How to reproduce:1. Open attached project ("RigidBody MovePosition.zip")2. Enter Play mode with nothing selected in Hierarchy window... Read more
Using JsonUtility.FromJsonOverwrite to deserialize objects with array/li...
To reproduce:1. Open attached project2. Open "BugRepo" scene3. Enter play mode4. Open Profiler and enable deep profile5. Notice allo... Read more
Packages folder is created even if no packages are selected when creatin...
To reproduce:1. Create a new project2. Make sure that no packages are selected when creating a new project Expected result: Packages... Read more
[Shortcut Manager] Scene view camera does not move using arrow keys
To reproduce:1. Create a new project2. Open scene view3. Try to move scene view camera with arrow keys Expected result: camera is mo... Read more
Textures break when GenerateMipMaps is disabled with Max Size set to 819...
Steps to reproduce:1. Open user attached project2. Select R0010890.jpg3. Turn off GenerateMipMaps4. Make sure that Non-Power of 2 is... Read more
[Collab] .collabignore does not ignore directory if it is named identica...
To reproduce:1. Open project2. Push it to Collab Expected vs Actual: folder 'Some Dir/Assets' should not be uploaded to the cloud Re... Read more
Strange layout on the launcher
See attached image. This happened the very first time I booted this version of the Editor and does not reproduce on subsequent launc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS