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[iOS] Xcode compiler errors unknown type name bool in UnityInterface.h
To reproduce:1. Open attached project "XcodeCompileErrors.zip"2. Build for iOS3. Run build with Xcode to iOS device Expected result:... Read more
Scene that's Enabled = true in ProjectSettings\EditorBuildSettings with ...
Steps to reproduce:1. Open any Unity project2. Add two Scenes to Build list under File>Build Settings3. Open up ProjectSettings\E... Read more
[Editor] Baking pipeline runs in play mode when GI and Auto Generate are...
Steps for reproduction: 1) Create a new project2) Ensure that both Realtime GI and Baked GI are disabled3) Disable `Auto Generate`4)... Read more
Using negative value in Position W or H in Sprite Editor unable to delet...
To reproduce:1. Open attached project2. Select "spritebug.jpg"3. In the Inspector press Sprite Editor4. In the Sprite Editor make a ... Read more
Can't load a scene from asset bundle if scene has a period in the name
To reproduce:1. Open users attached project "TestProject.zip"2. Enable Development Build3. Open the built project4. Press Assets/Tes... Read more
[WSA] Unity allows building with an expired UWP Certificate
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Observe the UWP Certificate is expired4. Build5... Read more
[IL2CPP] Null Pointer dereference crashes when deserializing Dictionary ...
When using a BinaryFormatter to deserialize a Dictionary that contains a generic struct type whose type parameter is a class, in an ... Read more
[Shortcut Manager] Global hot keys are triggered when editing in text field
How to reproduce:1. Create a new Project2. Add an object to the Scene.3. Click on the name of the object in the inspector and type q... Read more
[WSA] When building UWP, get error Windows.Perception.People.HeadPose::g...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the test.unity scene4. Build5. Observe the... Read more
The Editor crashes in SessionState::GetInt when reimporting all assets
To reproduce: 1. Open the project, attached by the user (Maze.zip)2. In the Project window, right-click and select Reimport All Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS