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[TestRunner] GameObjects created during Unity Tests Runner tests are not...
To reproduce: 1. Download attached project "Test1.zip" and open in Unity2. Click File > New SceneNote: Observe that Scene is name... Read more
When building the game for Windows, the .exe takes the file name of the ...
To reproduce: 1. Build a new project2. Observe that the .exe file's name is the same as the folder the .exe is in Expected: Product ... Read more
Rigidbody.centerOfMass is miscalculated
To reproduce: 1. Open the project, attached by the tester (centerOfMass.zip)2. Open the "scene" scene3. Select ColliderAtRoot game o... Read more
[Video] "Reading/writing memory blocks" exception thrown when playback s...
"Reading/writing memory blocks that are not multiple of tuple size is not allowed on a tuple_ringbuffer!" exception is thrown contin... Read more
NullReferenceException after undoing creation of InputField in Play mode...
Steps to reproduce:1. Create a new project or new scene in Unity2. Create UI -> Input Field in Hierarchy3. Enter Play mode4. Clic... Read more
Animation doesn't stop playing when the Timeline is paused
To reproduce: 1. Open the project, attached by the tester (timelineAnimationBug.zip)2. Open the "scene" scene3. Enter Play mode4. Se... Read more
Dragging scene view camera while in orthographic view with tile pallete'...
To reproduce: 1. Open the project, attached by the tester (tilemapPerformance.zip)2. Open the "SampleScene" scene3. Change the Scene... Read more
Editor crashes on 'DisconnectPrefabInstanceRecursive' when NUnit test tr...
To reproduce:1. Open repro project2. Open the Test Runner window3. Run 'DouglasLab/ProtoPlan/ActionSubstepTests/CreateActionAffectRe... Read more
Event OnTriggerExit2D is not called when disabling GameObject
To reproduce: 1. Download attached project "Example.zip" and open in Unity2. Open "Test" scene3. Enter Play mode4. In Scene view dra... Read more
[Particles] non R/W mesh from asset bundle is not rendered in particle s...
To reproduce: 1. Open the project, attached by the user (psr_bug.zip)2. Open the "main" scene3. Use the bundleMesh asset as the mesh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS