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[iOS][Mono] Mono build fails with "Cross compilation job UnityEngine.Adv...
How to reproduce:1. Create a new project or open the attached one2. Make sure that scripting Backend is set to Mono3. Build iOS buil... Read more
Editor with custom theme crashes when closing with WinScreenSetup::SetWi...
How to reproduce:1. Open attached project "Forest Survival"2. Close Editor Expected result: Editor closesActual result: Editor crash... Read more
Compute shader is significantly slower in DX12 compared to DX11
How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more
[UWP] Compile .Net Native for HoloLens causes (SpatialCoordinateSystem)M...
Steps to reproduce:1. Download attached project.2. Build UWP project for HoloLens/D3D. Make sure .Net compile type is used.3. Open t... Read more
[XR] Cubemap and Equirectangular textures have incorrect rotations when ...
How to reproduce:1) Open the attached project.2) Run in editor or build using 2018.2.0a5+3) The red strip renders a portion of the c... Read more
[Linux] Editor crashing after selecting and deselecting many objects wit...
To reproduce:1) Open attached project and scene2) Zoom out the scene view to see the whole scene3) Repeatedly select all objects wit... Read more
[LWRP] Lighweight Pipeline Asset is missing when importing LWRP through ...
How to reproduce:1. Create a new 3D project.2. Go to "Window->Package Manager->All" and import "Render-pipelines.lightweight" ... Read more
Screen.fullScreenMode is broken on Windows Standalone
Build and run the attached project.Try all four buttons- Windowed: does nothing- MaximizedWindow: switches to FullscreenWindow inste... Read more
Adding Mesh Filter to object with already excising Mesh Filter throws ex...
To repro:1. Create project, add new Cube to scene.2. Add component Mesh filter.3. In appeared dialog window press Cancel. Actual res... Read more
[VCS][PlasticSCM] Folder move and rename operations aren't handled corre...
Steps to reproduce: 1. Open attached project in PlasticSCM workspace2. Enable PlasticSCM in editor settings3. In project window, dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS