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[osx] [facebook] UI error in build settings when Windows Mono isn't inst...
-e: see title, see screenshot -repro:--install gameroom but not windows mono support on OSX--open editor--open build settings--switc... Read more
[Graphics] Selection outline color differs between linear and gamma colo...
[Graphics] Selection outline color differs between linear and gamma colour space for the same values. Reproduction steps:1. Select a... Read more
[tvOS][LocalNotifications] Local notifications don't work on Apple TV
How to reproduce:1. Open the attached project2. Build and Run on Apple TV3. When app opens allow "Racing Game 2D" to send notificati... Read more
[Android][UnityWebRequest] UnityWebRequest logs java exceptions as Unity...
On Android, when UnityWebRequest throws a java exception, it is caught and logged as a Unity error, even for common failures like no... Read more
[PLM] UX issues with baking terrain on Auto Mode
When editing level geometry, be it via Terrian sculpting or ProBuilder, having Progressive Lighmapper on Autogenerate by default yie... Read more
Cursor.SetCursor prints "Invalid texture used" warning when the texture ...
How to reproduce:1. Open attached project "AssetBundlesCursorWarning.zip" and scene "TestScene"2. In Assets tab, select "Build Asset... Read more
Dragging object to public field in inspector does not highlight it
To reproduce:1. Create new Unity project2. Create any public field on any object (e.g. UI > Canvas, set Render Mode to Screen Spa... Read more
[iOS][GameCenter] GameCenter fails to authenticate on iOS 8 devices
How to reproduce:1. Download project via provided oc link2. Make sure that you sign in to game center account via settings3. Build a... Read more
Artifacts are rendered on non-uniformly scaled plane shadow
To reproduce:1) Open attached project and scene2) Play it - Glitches around the shadow edges are reproducible on AMD GPUs; NVIDIA GP... Read more
[iOS] [Metal] Application crash if Post Process Layer(Script) script com...
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene "SampleScene" and make sure that Post Process Layer(... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS