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Reference to HttpClient() statement is not found in VS2017
How to reproduce:1. Open attached Unity project "HttpConflict"2. Load NewBehaviourScript.cs script3. Hover mouse on HttpClient() sta... Read more
Unity behaves differently when maximized on Mac
How to reproduce:1. Open attached project(ParaLily.zip)2. Open Scene Assets/!Scenes/1-53. Set Maximize On Play to true in the Game V... Read more
Overloading operator* and then using its result inline results in a comp...
To reproduce: 1. Open the project ,attached by the user (ControllerTest.zip)2. Observe the error in the console3. Inspect the line i... Read more
[UWP] ExecutionEngineException is thrown on System.Reflection.MonoProper...
Steps to reproduce:1. Download 1030427_repro.zip2. Change platform to UWP3. Build to any device with IL2CPP backend4. Open VS soluti... Read more
Setting the position of an IK goal to the same position makes the body p...
Repro steps:1. Open user attached project "IKtest"2. Enter Play Mode3. Select game object 'ikTestChar" in the Hierarchy4. Check the ... Read more
Converting an object with Light Bake data into a Prefab makes it lose th...
Steps to reproduce:1. Open attached project2. Open SceneA3. Generate Lighting (Window->Lighting->Settings)4. Drag Cube game ob... Read more
Assertion '(srcInfo.GetChannelMask() & copyChannels)==copyChannels' afte...
Steps to repro: 1. Open attached project and 't1' scene;2. Drag prefab 'Cube_3-materials' (having no lightmap UVs) from the Project ... Read more
Particles' position update speed depends on its Simulation Speed
To reproduce:1. Open the QA's attached project2. Play the "ParticleError" scene3. Observe the console Expected result: The particles... Read more
[LTSRP][iOS] Lightweight RP template scene built to iOS 8 device crashes...
Steps to reproduce: 1. Create new project, choose 'Lightweight RP (Preview)' as a template2. Switch to iOS3. Build 'samplescene' for... Read more
[PacMan] Update option not available when package manager UI downgraded ...
[PacMan] Update option not available when package manager UI downgraded to lower version 1. What happenedUpdate option not available... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS