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Incorrect processing of input keys when navigating the scene view with d...
To reproduce:1. Open any project2. Try navigating the scene using the shift+ two non-opposite directional keys (try going diagonal) ... Read more
[Android][Vulkan] Graphical artifacts shown on Application when used in ...
How to reproduce:1. Open attached project "SimpleDynRezTest"2. Build and run on Android device3. Turn the phone, so it would render ... Read more
Transform gizmo flickers in Editor when Rendering API is set to Directx12
In 2018.2.0b3 set the renderer to Directx12 and move the mouse around whil you have an object selected.notice hte grid and the Trans... Read more
Editor crashes if checking "SystemInfo.SupportsTextureFormat" with every...
Reproduction steps: 1. Open "MinimalRepro.zip" Project2. Open "Test" Scene3. Enter Play mode Expected Result: Entering Play mode is ... Read more
[UWP] Missing AOT code when building with IL2CPP and .Net 4.x API using ...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. In Player settings set IL2CPP backend and .Net 4.x API co... Read more
[AssetBundle] AssetBundle is not loaded when bundle is unloaded in the s...
Steps to reproduce:1. Download and Open the project (AssetBundleUnload.zip)2. Switch Platform to iOS and Check "Development Build"3.... Read more
[Tilemap] Tiles have no visual reference while inside Tile Palette view
How to reproduce:1. Open attached "repro_1034920" project2. Open "SampleScene" scene3. Select "spritesheet_ground" asset from the Pr... Read more
Surface Shader Compiler compiles for additional non-selected APIs
Steps to reproduce:1. Download and open the attached project2. Check the "NewSurfaceShader" Result: Shader error in 'Custom/NewSurfa... Read more
[OSX] Build fullscreen mode fails to be exited and loses app focus if en...
To reproduce:1. Open project2. Build and run3. Click green button in app top bar to enter fullscreen mode Expected: fullscreen mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS