Search Issue Tracker
[MacOS] "Unloading broken assembly..." errors with specific dll.
Reproduction steps: 1. Open "AWS Gamelift Starter Kit 35.zip" project Expected Result: No Assembly errors appearActual Result: "Unlo... Read more
[ProBuilder] Scene GUI appears unlit when the scene lighting off and whe...
To reproduce:1. Open a new project2. Import the ProBuilder using Package Manager or Asset Store, if on older versions3. Set the Colo... Read more
RaycastCommand performance is much slower in Linux compared to Windows
To reproduce:1) Open attached project and scene2) Have profiler ready3) Play the scene Expected: Same performance by both OS'esActua... Read more
Sprite is not loaded from Sprite Atlas when it's referenced anywhere in ...
To reproduce:1. Open user's attached project2. Check Canvas Inspector window > Test One script component > Sprite Prefab field... Read more
Progressive Lightmapper generates lower resolution shadows on terrain de...
How to reproduce:1. Open user-submitted project (TerrainVSPlane.zip)2. Open scene "SampleScene.unity"3. Bake Lighting using Progress... Read more
Gfx.WaitForPresent huge slow down when using GSync/Freesync in windowed ...
When using a Gsyn/Freesync monitor with unity and in windowed mode on Windows 10 a huge drop in framerate can occure, causing the fr... Read more
Ads package is not picking up assembly reference for Advertisement names...
Ads package is not picking up assembly reference for Advertisement namespace when "Ads Service" is enabled afterward Steps to Repro:... Read more
Editor freezes when viewing/building asset bundles if a custom font is u...
Steps to reproduce:1. Open the attached project2. Open the Test_Scene3. "New Text" GO/Text Mesh component -> change Font to Aveni... Read more
IPrebuildSetup is executed for editor assemblies that share the same nam...
Steps to reproduce:1. open attached project2. run playmode tests Actual: 4 logs printed stating that both editmode and playmode setu... Read more
[Android][Vulkan] Screen flickering/graphical artifacts appear after cha...
How to reproduce:1. Open attached project "SimpleDynRezTest"2. Build and run on Android device3. Change orientation of phone4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS