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Different number of Assembly compilations depending whether Asset Refres...
To reproduce:1. Open the user's attached project2. Open the "Sample Scene" under Assets\Scenes3. Build it using the menu from the to... Read more
[Hololens]Captured video/Image is unable to save in the gallery of Hololens
Captured video/Image is unable to save in the gallery of Hololens. Steps to repro:1. Open the attached project > Switch to Univer... Read more
Crash with lots of Plugins during script compilation, after an error in ...
To reproduce:1. Open the attached project2. Fix the error in the Assets\VacuumShaders\AreaLightmapData.cs3. Wait for a re-compile --... Read more
[IAP] "TypeLoadException" occurs while using "UnityEngine.Purchasing"
Updated package 2.0.3 added to package manager, which should fix SImpleJson load issue when users upgrade from 2.0.1 to 2.0.3. Added... Read more
[Animation] Rotation and scale is not reset to curve values every frame ...
To reproduce:1. Open user's attached project2. Enter Play mode3. Using Hierarchy search, find "Weapon_root" object in the scene4. Wh... Read more
WorldPos is not passed to SurfaceShader when Camera rendering path is se...
How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Make sure that your rendering path in the Main Camera is ... Read more
Sprite Atlas crash when packing using Crunch compression (out of memory ...
[2D] Sprite Atlas crash when packing using Crunch compression Steps to repro:1. open attached project2. add folder with sprites fold... Read more
[WindowsMR][TextMeshPro] - Text Mesh pro is failing to build for Windows...
After building a WMR project in Unity and opening the VS sln file to deploy the app to the HMD, the app fails to build do to text me... Read more
Scriptable object inspector auto unlocks when entering play mode
How to reproduce:1. Create empty Unity project2. Create ScriptableObject script with at least one public field and make it creatable... Read more
SerializedProperty.arraySize is not smallest when multiple objects are s...
To reproduce: 1. Open the project, attached by the tester (ArraySizeBug.zip)2. Select MyObject and MyObject1 assets in the Project b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS