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[Android] AndroidJavaProxy causes AndroidJavaException when a byte array...
Steps to reproduce:1. Open user attached project2. Export Android project using the build system of Unity3. Open exported project on... Read more
"UI Elements View" Asset throws "Null Reference Exception" on de-selection
"UI Elements View" Asset throws "Null Reference Exception" on de-selection Steps to Repro:1. Project window > Right Click2. Creat... Read more
ScriptExecutionOrder ignored when reloading scripts during playmode
To Reproduce:- Open repro.unity scene- Press play- Reimport a script from project view- observe Console output ClassA,ClassB and Cla... Read more
Material asset icons are inconsistent when duplicating the same material
How to reproduce:1. Select '1' asset in Project Window2. Look at the color of the sphere3. Right-click and reimport4. Sphere color i... Read more
TcpClient.Client.LocalEndPoint is always null when Scripting RunTime is ...
How to reproduce:1. Open given unity project2. Make sure that scripting runtime version is set to 4.x3. Enter play mode4. Notice in ... Read more
GeometryUtility.CalculateFrustumPlanes() and GeometryUtility.TestPlanesA...
It seems that GeometryUtility.CalculateFrustumPlanes() and GeometryUtility.TestPlanesAABB() are not returning the right values, and ... Read more
[OpenVR] Unneeded .dll created for Audio Spatializer when built for Stan...
Steps to reproduce:1. Download latest attached project(oc link)2. Build for Standalone3. Go to the Plugins folder of the build Expec... Read more
[TestFixture(x)] tests not shown if they are not encased within a namespace
Steps to reproduce:1. Download and open the attached project2. Open the Test Runner window Expected result: 3 tests are availableAct... Read more
[UWP] [IL2CPP] Release and Master project freezes during C++ compilation...
Steps to reproduce:1. Download 1036374_repro.zip2. Switch build platform to UWP3. Change scripting backend to IL2CPP4. Build project... Read more
Standard Assets Water shaders are broken in LWRP, can lead to a crash
This won't be fixed, this is because LWRP isn't compatible with previous shaders, and Standard Assets are deprecated after 17.x (the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS