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Editor crash on (mono-2.0-bdwgc) "do_mono_metadata_type_equal" when play...
Steps to reproduce:1. Open user's attached project2. Open scene "Voxel Volume Testing"3. Press Play4. Observe the crash (If the edit... Read more
[Mac] App crashes because of MemoryOverflow
Reproduction steps: 1. Edit the Unity Networking files2. Open "CHKN" project3. Decrease the size of the textures in the project (So ... Read more
Error appears when calling Texture2D.SetPixels32() with a texture that h...
Reproduction steps:1. Open the attached project "2018BugReport.zip";2. Open the TestScene;3. Enter a play mode. Expected results: Th... Read more
Changes to the "Max Texture Size" and "Compression" settings in the Spri...
How to reproduce:1. Create a new project2. In the Project window Right-click -> Create -> Sprite Atlas3. Click the newly creat... Read more
Unity incorrectly assigns project unique name when it creates *.sln file...
To reproduce: 1. Download attached project "TestVS.zip" and open in Unity2. Open newly created .sln file in a text editor Expected r... Read more
During heavy calculations, NaN values appear and cause a lot of various ...
To reproduce: 1. Open the project, attached by the user (Cell Damage.zip)2. Open the "Cena01" scene3. Enter Play mode4. Wait a few s... Read more
Mismatched LayoutGroup errors are thrown when expanding script with seri...
To reproduce:1. Open project2. Open scene3. Select Main camera and ensure the Test Object component is expanded4. Click mouse button... Read more
Integers near their max value become negative when used in [Range (0, in...
How to reproduce:1. Open attached project "MaxValueBug.zip" and scene "SampleScene"2. In Hierarchy window, select "Main Camera" obje... Read more
Game crashes when using a lot of compound mesh colliders
How to reproduce:1. Open attached project "Tank.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene view Expected result:... Read more
Crash on StreamedBinaryWrite<0>::Transfer<Vector3f> while compiling scri...
How to reproduce:1. Open the attached project2. Open the "default" scene3. Press Play4. Double click on any galaxy5. Double click on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS