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[ProBuilder] Vertex Color Editor cursor gizmo freezes when cursor is hov...
To reproduce:1. Open any project along with ProBuilder2. Have ProBuilder shape in scene3. Open ProBuilder's Vertex Color Editor (Too... Read more
Crash when logging it to Collaborate
I created the STW 2018.2 project on the Release QA FTP org yesterday. I opened the project and worked with Unity HUB yesterday.The n... Read more
[ProBuilder] ProBuilder Debug Window shows the increase of Line Length a...
To reproduce:1. Open any project with ProBuilder2. Open ProBuilder Debug Window (Tools>Probuidler>Debug> ProBuilder Debug W... Read more
[IL2CPP] Build fails with 'System.String CthData.Range::StringFormInt(Sy...
Reproduction steps:1. Open the attached project.2. Go to "Build Settings > iOS > Player Settings > Other Settings > Conf... Read more
[Android][Google Pixel C] Application using Joystick Controller project ...
1. Open attached "CrashPixel" project2. Build and run it to Google Pixel C device3. Leave application running for a few minutes Resu... Read more
[HighDPI] Button dialogs are being cut off when trying to change layer m...
How to reproduce:1. Open attached project ("case_1043212-HiDPITest.zip")2. Open scene "ggg"3. Select "GameObject" in Hierarchy4. Try... Read more
[UWP] IL2CPP project failing to P/Invoking into ETW logging functions
Steps to reproduce:1. Download attached project2. Change platform to UWP3. Build project with IL2CPP backend4. Launch VS solution5. ... Read more
Crash on build exit that is using Post Processing Stack V2
How to reproduce:1. Open user-submitted project (EmptyProject.zip)2. Build the project and run3. Press ALT+F4 to exit Expected resul... Read more
[iOS] "Optimize Mesh Data" strips away UV lightmap which is used in the ...
Reproduction steps:1. Open the attached project "texcoord lm.zip";2. Build both scenes for iOS;3. Open the project on the device;4. ... Read more
Crash on SetEndEffectorOffset when calling a function from the plugin
How to reproduce:1. Open attached Unity project "Jaco_Unity"2. Allow 'unsafe' code in Player Settings (if using 2018.2 or 2018.3 ver... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS