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In Profiler, most of the "CPU Usage" details are missing when the saved ...
How to reproduce:1. Open attached project "NavMeshTest.zip" and scene "NavMeshTest"2. Open Profiler window and enable "Record"3. Ent... Read more
[Prefabs] RawImage RenderTexture that was set via script reverts to defa...
To reproduce:1. Open project2. Open 'testScene'3. Select 'testCase' gameObject, press 'test' button in the inspector4. In hierarchy ... Read more
Assets in the Packages folder can't be used
Reproduction steps: 1. Create a New Project2. Import the "Post-processing" Package3. Create a "Sprite" Object in the Hierarchy windo... Read more
Editor crashes after GameObject is being SetActive in the script
How to reproduce:1. From the given link download and open project "SetActiveCrash.zip"2. Open the scene "MGM_Main"3. Make sure that ... Read more
[Linux] Input field for naming Tags doesn't work
To reproduce:1) Create new project2) Select any object in the hierarchy3) On the top of the inspector, in tag menu, choose to add a ... Read more
Generic class values are not deserialized on built game
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice that the speed is set to 94. Build and run5. Speed value ... Read more
[MacOS] Crash due to "No valid pixelFormats set" assertion
Reproduction steps:1. Open the attached project;2. Build the project for macOS;3. Launch the built project. Actual results: the buil... Read more
[Graphics] Direct3D 12: missing support for generating mipmaps on 3D ren...
[Graphics] Direct3D 12: missing support for generating mipmaps on 3D render textures 1. What happened We use 3D (volume) render text... Read more
Text Mesh Pro - Editor Manifest has not been updated to reflect new Veri...
The current version of Text Mesh Pro that has been verified by Release QA on 2018.2 is 1.2.3, however the version in the editor mani... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS