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GameObjects are not rendered when using a fragment shader with RWStructu...
How to reproduce:1. Open the “IN-107509“ project2. Open the “Main” Scene3. Enter Play Mode4. Observe the Game view Expected result: ... Read more
[Profiler] The GPU Highlight module flags the frame before the spike whe...
Reproduction steps:1. Open the attached “IN-104077“ project2. In the Build Settings, enable “Development Build” and “Autoconnect Pro... Read more
"X" missing in "Create Node" search field
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> Blank Shader ... Read more
Changing Shader Graph name causes icon size issue in shader graph window...
Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> Blank Shader Graph Verify that it... Read more
[Android] Crash on SkinnedMeshRendererManager CalculateSkinningMatrices
If you have any information about this issue, please let us know. Even project settings or a profiler trace from platforms where the... Read more
Subscene is not lit when using Entities Graphics with HDRP or URP
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/main.unity” Scene3. In Hierarchy, select “ecs... Read more
Value of the "Size" field in the "Preload Shaders" property is reverted ...
How to reproduce:1. Create and open a new project2. Open the Project Settings window (Edit > Project Settings…)3. Select the Grap... Read more
Sprite Importer Checkbox Label Truncated in UI (2D Template)
Steps to reproduce: Create a new project with a 2D Template Open the Sprite Importer ( Window > Text > Sprite Importer) In the... Read more
Light theme icon is missing for Volume Component in the Inspector window
Steps to reproduce:1. Create new Unity project using URP Template2. Make sure the Editor is set to light theme3. Select “Global Volu... Read more
Search window still shows found results number when the text is already ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Search window (Window > Search > New w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS