Search Issue Tracker
[Linux] [VSCode] Debugger doesn't attach to editor
To reproduce:1) Open attached project2) Open C# project with VSCode3) Have Unity Debugger extension installed4) In VSCode, select "D... Read more
[iOS] Delay when disabling a game object on game launch
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device. Actual behavior:- A character object will appe... Read more
Inspector window losses locked window state when entering Play mode
The issue is reproducible just on a specific layout configuration. Resetting layout to factory settings fixes this issue. Steps to r... Read more
GameObject.Find returns inactive objects
To reproduce: 1. Open the attached project (New Unity Project (36).zip)2. Open the Sample Scene3. Enter Play mode4. Observe the cons... Read more
[Linux] [VSCode] Double-clicking a script doesn't open whole C# project ...
To reproduce:1) Create a new project and C# script2) Make sure you have set external script editor to VSCode3) Double-click the scri... Read more
[Scripted Importer] Imported files are broken/detached from script
How to reproduce:1. Open user's attached project2. In the Project view navigate to Assets -> Id1 -> maps3. Try reimporting any... Read more
[IL2CPP][macOS] Unity IAP plugin doesn't build - trying to reference iOS...
Reproduction steps:1. Open the attached project.2. Build it to macOS using IL2CPP Scripting Backend. Actual behavior:- Build fails. ... Read more
[Mac] Crash in Compute Shader where adding the same faulty code used to ...
Steps to reproduce:1. Open user-attached project2. Open file "00_LODBitonicSortingCS"3. Add the following code right before "Data[DT... Read more
Scene View drop down item badly labelled
Scene view drop down item "Image Effects" is badly labelled and therefore it should be changed to "Post Processing" Read more
Locked Timeline loses focus of the object after entering and exiting Pla...
To reproduce: 1. In a new project, create an empty object2. Open the Timeline window and create a timeline for the new object3. Lock... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS