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Linux Editor UI breaks when Screen.SetResolution is called
Steps to reproduce:1. Open the attached project2. Open "Test" scene3. Enter Play mode4. Wait for 2 seconds5. Notice that Editor UI b... Read more
[2018.3][UI] Modifying the Font Size of a UI element, ArgumentOutOfRange...
To reproduce: 1. Download attached project "Use Case - Robbie 2D Platformer.zip" and open in Unity2. Open "MainMenu" Scene3. Click G... Read more
Adding dependency to com.unity.collections in manifest.json throws missi...
Assembly "Unity.Collections" in package "com.unity.collections" has reference to "Unity.Mathematics", but there is no corresponding ... Read more
[PLM] A specific asset causes lightmap generation to take very long/thro...
Steps to reproduce:1. Open user-submitted project2. Drag _TMP/Inner 2 prefab into the Scene3. Go to Window->Lighting->Settings... Read more
[2018.2] Player crashes on GameObject::ActivateAwakeRecursivelyInternal ...
How to reproduce:1. Open the "Build_Crash.zip" project2. Open Build settings3. Add Master, Scene1, and Scene2 scenes into the build ... Read more
Edges like artifacts appear on the curved game objects when 'Global Illu...
Edges like artifacts appear when 'Global Illumination' is enabled and curved game objects are (Eg. sphere) marked as 'Static' Steps ... Read more
Animation clip extracted from model's file size increases unreasonably a...
By Design: When the clip is edited and saved, the curves necessary to edit the clip are generated and saved to disk. Those curves ha... Read more
Animator jumps to the default state when clicking in different states wi...
The Animator goes back to the default state in an undetermined moment after clicking several times in the states within the Animator... Read more
[2018.3] Vectorgraphics Package 1.0.0preview13 becomes corrupted when it...
To reproduce: 1. Open Unity and create a new project2. Click Window > Package Manager3. Click All packages4. Install Vectorgraphi... Read more
[IL2CPP] System.IO.Directory.GetLogicalDrives() returns 0 length array i...
Steps to reproduce:1. Download 10574411_repro.zip and open "Main" scene2. Enter play mode3. Notice that GetLogicalDrives() returned ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS