Search Issue Tracker
[ProjectName][Paste] Pasting project title to Save As field during build...
How to reproduce:1. Create a new project2. Copy some text from random place (CMD+C)3. Try to build project (reproduced on all platfo... Read more
Infinite creation of Materials
EditorGUI.GetPreviewMaterial spawns a new material every time it is called. Read more
ProBuilder's Boolean (CSG) Tool does not replace the preview of GameObje...
How to reproduce:1. Open the attached project (preview.zip)2. Open the "Test" Scene3. Open Probuiler's Boolean (CSG) Tool Window4. A... Read more
ProBuilder's Boolean (CSG) Tool Window does not resize correctly
How to reproduce:1. Open the attached project (preview.zip)2. Open the "Test" Scene3. Open Probuiler's Boolean (CSG) Tool Window4. R... Read more
Assertion Failed error when setting imported SketchUp models without nor...
Steps to reproduce:1. Open any project2. Import the attached model3. Open its settings in the Inspector and set the Normals to Calcu... Read more
Text info of activation track is clipped in inspector
Text info of activation track is clipped in the inspector. Steps To Repro: 1. Menu > Window2. Sequencing > Timeline2. Hierarch... Read more
[UnifiedSettings]Assertion failed on expression: 'index < kMaxChannels' ...
Assertion failed on expression: 'index < kMaxChannels' exception thrown while setting cluster input index size. Steps to repro:1.... Read more
[Animation][2018.2] Missing OnAnimEvent receiver causes NaN position, ma...
To reproduce:1. Open project2. Open 'AnimatorNaNBug' scene3. Play the scene. A soldier should appear with idle animation.4. Select t... Read more
UI sprites and text becomes broken in built scene when QualitySettings.m...
To reproduce:1. Open project2. Open 'PreferencesScreen' scene3. Build and run Standalone4. In built scene, click 'Show preferences s... Read more
[Unified Player Settings] On changing the Audio default speaker mode to ...
On changing the Audio default speaker mode to "Raw" it sets as "Mono". Steps to repro:1. Open a new project.2. Edit > Settings3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS