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[UI] Canvas does not redraw when focusing on different Game view
To reproduce:1. Open any project2. Create canvas with Screen Space - Overlay Render mode3. Create multiple Game views of different r... Read more
[Profiler] Profiler window does not show data after loading saved samples
[Profiler] Profiler window does not show data after loading saved samples To reproduce:1. Create a new project.2. Open Profiler Wind... Read more
[Shuriken] ParticleSystem doesn't get rendered into a texture when using...
Repro steps:1. Open user attached project2. Open scene "Foo"3. In the main menu bar select MyMenu -> Generate thumbnails4. Open t... Read more
Canvas disappears in Standalone when using Lightweight SRP, Screen Space...
How to reproduce:1. Open user attached project.2. Go to File>Build And Run (Or use CTRL+B)3. Compare Standalone build with a Game... Read more
[UX] Description Text in the Package Manager Window is unable to be sele...
How to reproduce:1. Create a new project2. Open the package manager window3. Try to select text in the description Expected result: ... Read more
Mismatched shadow projection between the Scene and Game views
Steps to reproduce:1. Download the attached project and open Realistic scene2. Navigate to Project Settings > Quality, and make s... Read more
Default Presets disappears from the drop-down menu in Preset Managers wh...
Default Presets disappears from the drop-down menu in Preset Managers when resetting from Unified Player Settings. Steps to repro:1.... Read more
[Linux] Build failing due to .fbx import errors
To reproduce:1) Create new project2) Import attached model The following error is thrown, which later fails an automated Linux build... Read more
Very small GameObjects are jittering when attached to a rotating Camera ...
Repro steps:1. Open QA attached project "cameraJitter"2. Enter Play Mode3. Observe the Game View Expected: The cube is moving smooth... Read more
[Android] Error appears when trying to remove Xaomi Mi Game Center from ...
To reproduce:1. Create new project2. Go to build settings and set build to android3. Add Xaomi Mi Game Center4. Remove Xaomi Mi Game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS