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Raycast fails
How to reproduce: 1. Open any (new) project2. Create a Terrain3. Select the Raise/Lower height terrain tool4. Move the mouse over th... Read more
Cloth Constraint Paint Brush does not appear/work when editing Constrain...
How to reproduce:1. Open attached "ClothSimBlender" project and load Test scene2. In Hierarchy select DesparoFBX/Mesh_Cape object an... Read more
Problem recording custom components
Bug coming from @metroidsnes in the forum:https://forum.unity.com/threads/feedbacks-for-experimental-feature-gameobjectrecorder-2017... Read more
Vertical Scrollbar constantly changes Value when is used with Scroll Vie...
How to reproduce:1. Download and open attached "Scrollbar" project2. Open Scene "Main"3. Select "Scrollbar Vertical" object in Hiera... Read more
[iOS] iPhone X "RenderTexture.Create failed: requested size is too large...
Steps to reproduce:1) Download attached project and open in Unity2) Make sure Gles2 is set in the Player Settings3) Build and Run "E... Read more
Riviatuner Statistics crashes DirectX12 Unity Editor
How to reproduce:1. Install RivaTuner Statistics2. Make sure RivaTuner Statistics is running3. Create and open a new Unity project4.... Read more
No errors are thrown when trying to play particle system that is not ins...
To reproduce:1. Open project2. In the top menu bar select MyMenu -> Bake Mesh Expected vs Actual: an error should be thrown when ... Read more
Animator Optimize Transform Hierarchy optimizes transform incorrectly wh...
How to reproduce:1. Open user's project2. Press Play3. Select "Combined Skinned Meshes" in the Hierarchy4. In the Inspector, find An... Read more
[Metal] [iOS] Rendering artifacts (Skybox is rendered over other objects...
- This issue is not reproducible in 2018.1.9f1, but it should be backported to 2017.4. I couldn't find the original PR. Reproduction... Read more
Particle Subemitters don't inherit parent's rotation correctly while the...
How to reproduce:1. Open the attached project2. Enter Play mode and click on the "Repro particle" object in the Hierarchy3. In the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS