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AssetDatabase.FindAssets("AssetName", new string[]{}) does not find and ...
Reproduction steps:1. Open the attached project "FindAssets.zip";2. Click "Tools/Test" from the menu.3. Observe the results in the c... Read more
[Android][IL2CPP] IL2CPP Android build fails
How to reproduce:1. Create a new project2. Change platform to Android3. Edit Package Name and switch Scripting Backend to IL2CPP4. B... Read more
Unity fails to load with error "get_skinIndex is not allowed to be calle...
I upgraded a project from 2017.1 to 2018.3.a6. The project loads fine but I'm unable to click any game object in the hierarchy. If I... Read more
[macOS] Unity fails to create C# project files resulting in autocomplete...
Steps to reproduce: 1. Create a new project2. Create a new script inside the project3. Double-click the script to open it in VS for ... Read more
[Improved Prefabs] Editor crashes while openning "Overrides" window of a...
RegressionSteps:1. Add 'Cube' and make a prefab out of it2. Add 'audioSource' to 'Cube' instance3. Click on "Overrides" button in In... Read more
[2D] [Sprite Editor] Unable to rename a sub-sprite in the Sprite Editor
[2D] [Sprite Editor] Unable to rename a sub-sprite in the Sprite Editor Steps to Repro: 1. open attached project2. select Assets/spi... Read more
Animation from Timeline does not transition to Animator state when using...
How to reproduce:1. Download and open attached "Transition" project2. Open Scene "Transition" and select "timeline1" object3. Click ... Read more
Textures do not work with a specific compression format when setting tex...
To reproduce:1. Open attached project2. Open SampleScene3. Select TestScript in the hierarchy4. Notice that size=1024, padding=25. P... Read more
Building Player leads to errors when terrain and terrain trees are in se...
1. Open attached Unity project2. Build and run the project3. Open ...LocalLow\DefaultCompany\AssetBundleRefError\output_log.txt Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS