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[Backend] Prefab format has some compatibility issues and gets corrupted...
1. Open user's attached project "Woodcutting_Axe.zip"2. Download and import user's attached package: "uploadtool_Woodcutting_Axe.uni... Read more
Bolt plugin restarts its Setup Wizard after clicking on Generate Inspectors
How to reproduce:1. Open User's attached project "Blocky gAME.zip"2. In the project, open the Bolt Setup Wizard3. In the Hierarchy w... Read more
[iOS] Forcing Portrait Upside Down crashes application on iPhone X
How to reproduce:1. Open the attached project2. Build and run Main scene on iOS device3. Press "Portrait Upside Down" button, it wil... Read more
[Addressables] ContentPipeline.BuildAssetBundles will corrupt Scriptable...
Steps to reproduce:1. Open user attached project2. Observe that AddressableAssetsData has all non-null values3. Run "BUILD/Build Bun... Read more
[iOS] RenderTexture has artefacts and also appears briefly during app st...
To reproduce:1) Build and run 1064074_repro.zip on an iOS device. Expected: a globe with a loading bar around it is visible in black... Read more
Building Legacy Sprite Atlases in batchmode with -nographics results in ...
Steps to reproduce:1. Open QA attached project2. Build the project using the "build/build.bat" (Adjust Unity.exe path to match setup... Read more
[Unity ADS] Console error spam for Unity Ads package
Repro Steps: 1. Start a new project or use an existing one2. Open package Manager and import version 2.0.8 of Unity Ads.3. Notice th... Read more
Crash on "GetManagerFromContext: pointer to object of manager '(null') i...
Steps to reproduce: 1) Open Unity2) Observe the crash Expected result: No crash when opening UnityActual result: Crash on start Repr... Read more
[Shuriken] Particles start emitting later or disappear for a second when...
Repro steps:1. Open attached project2. Open scene "TestScene"3. Enter Play Mode and observe the Game View Expected: Particles are em... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS