Search Issue Tracker
[Improved Prefab] [2D] [Animation] Creating nested prefab of skinned spr...
Creating nested prefab of skinned sprites with bones throws AssetImporter error Steps to Repro:1. open the attached project2. move t... Read more
[Android] Audio lags from the video when using VideoPlayer
Reproduction steps:1. Download user's assets and open in Unity2. Build And Run3. Click the first (top) button of the apk Expected: t... Read more
WebGL build produces an empty folder when project is located & built ins...
Steps to reproduce:1. Put any project inside a Dropbox-synced folder2. Build the project in that same folder for WebGL Expected resu... Read more
Collider position stays behind when spawned object is moved in same frame
How to reproduce:1. Open user's project2. Open Window > Analysis > Physics Debugger3. In the Hierarchy select 'Spawner' GameOb... Read more
Inconsistency is detected in the AssetDatabase when opening a Project
How to reproduce:1. Open user-submitted project (AtmaProject.zip) Expected result: The Project opens up without an issueActual resul... Read more
Mouse Events aren't detected on a GameObject without a Rigidbody which i...
Repro steps:1. Open QA attached project "repro_1064589"2. Open scene "0"3. Enter Play Mode4. Click the Sphere on the right5. Observe... Read more
Editor crashes after exiting Play Mode
How to reproduce:1. Open user's attached project "LabsShadowmask.zip"2. Enter the play mode (wait for the animation to begin)3. Exit... Read more
[Mac] Intellisense cannot access the System namespace in Visual Studio w...
Steps to reproduce:1. Open user-submitted project2. Make sure your External Script Editor is set to Visual Studio3. Open up MyTestSc... Read more
TaskCanceledException is thrown when canceling a CancellationTokenSource...
Repro steps:1. Open QA attached project "repro_1064557"2. Enter Play Mode3. Wait until the Cube is destroyed4. Observe the Console E... Read more
Crash on "Rigidbody::WakeUp" after clicking Revert prefab
Steps to reproduce:1. Open user attached2. Open the ShootingStandoff scene.3. Select the DEST object in the scene.4. Click revert- E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS