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[LWRP] Scriptable Render Pipeline - Render Scale backbuffer is cleared o...
Regardless of the Render Scale setting the Unity Editor Player shows the expected behaviourConfigure the LightweightAsset to a "Rend... Read more
Animator.Update(0) within the Update modifies the Root Motion of GameObject
Reproduction steps:1. Open the attached project "AnimatorDeltaPosition_519276.zip";2. Open the "scene" under Repro folder;3. Make su... Read more
Vulkan performance is worse than OpenGLES3 and OpenGLES2
To reproduce:1. Open GraphicsPerf project;2. Change platform to Android;3. Change Graphics API to Vulkan;4. Builld and run on Androi... Read more
Animation curve editor UI disappears on scrolling window vertically afte...
Animation curve editor UI disappears on scrolling window vertically after zooming in Steps to Repro:1. Create a new or open attached... Read more
[LWRP][Mobile] Sample scene is not rendered with GLES2 API
To reproduce:1. Create a new project with LW template2. Switch platform to iOS or Android3. In player settings set graphics API to G... Read more
Compute particles don't load on iOS devices, with errors"APINotSupported...
To reproduce:1. Open attached project;2. Make sure Graphics API is set to Metal;3. Build and run "Compute" scene on iOS devices. Exp... Read more
Metal frame time is higher than OpenGLES3 on iOS devices
To reproduce:1. Open GraphicsPerf project;2. Change platform to iOS;3. Change Graphics API to Metal;4. Build and run DynamicVBO and ... Read more
[ShaderGraph] Shaders sometimes animate in Scene View with Animated Mate...
To reproduce:1. Open QA attached project "ShaderGraphEarlier.zip"2. In Project window, open "2" in Shader Graph3. Observe Scene view... Read more
[Metal] Performance degradation on iOS devices
To reproduce:1. Open the GraphicsPerf project with Unity 2018.2;2. Change Graphics API to Metal;3. Build and run DynamicVBO, Lights,... Read more
PhysX error is thrown when setting MeshCollider.isTrigger to true for a ...
How to reproduce:1. Open the attached "TestFor1064779.zip" project2. Play the Scene3. Observe the errors in the Console window Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS