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[iOS][PostProcessing] Black artifacts appear when using Post Processing
To reproduce:1. Import Shader calibration project from the Asset Store2. Open CalibrationScene and make sure that each object under ... Read more
Package Manager Window Layout gets corrupted by a specific Unity Editor ...
How to reproduce:1. Install user-submitted Unity Editor window layout (pacman_broken.wlt)2. Open a new Unity project3. Open Package ... Read more
[Reflection probes] Reflections are inconsistent between Editor, Mac Sta...
To reproduce:1. Open the "[Use Cases] Reflection Probes" project from collab;2. Open "Corridor" scene;3. Build and run for Mac Stand... Read more
Variables values differ between Editor and Player
How to reproduce:1. Open attached Unity project "prototype-multi-plane"2. Press File --> Build and Run3. Open "GameManager.cs" sc... Read more
[iOS] [VR] Entering VR mode from Portrait causes the screen to be blurry
Reproduction steps:1. Open the attached project "iOS GVR Blur Bug.zip";2. Make sure that the project is set to OpenGL API in the Pla... Read more
Getting "Couldn't parse broadcast" errors when address name is shortened
To reproduce:1. Open attached project "New Unity Project.zip"2. Build for standalone3. Open two instances of the build (I was not ab... Read more
OnStateIK method is called multiple times for the BaseLayer in the Anima...
How to reproduce:1. Open attached project2. Select game object xbot3. Enter the Game mode4. Inspect the Console and Animator window ... Read more
Crash on ImageConversionBindings::LoadImage when calling LoadImage on un...
How to reproduce:1. Open the attached "1064955_repro.zip" project2. Open the "Main" scene3. Enter Play mode-- Editor crash Reproduci... Read more
Debug view of TerrainCollider is broken
Debug View for the TerrainCollider is not rendered correctly. Actual physics for the Terrain seems to be working properly so it appe... Read more
Collab freezes for a few minutes on updates for projects with 5000+ assets
What happened: For some projects, when downloading a small update (like an added folder or edited prefab/script), the Editor freezes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS