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[Performance] Spikes / slow down observed in 18.3
A significant performance slowdown in ParticleSystem.WaitForPreviousRenderingToFinish in 2018.3 Repro steps:1. Open the 08_NoiseModu... Read more
Package Manager UI - Unable to switch between "In Project" and "All Pack...
Package Manager UI - Unable to switch between "In Project" and "All Packages"When the package manager UI is docked. Maximizing and m... Read more
[ECS] Editor Crashes on "JobBatchDispatcher::KickJobs" when calling Job....
How to reproduce:1. Open user's attached project2. Drag "GameObject" prefab from project view into the scene3. Enter Game mode- Obse... Read more
Runtime-generated Mesh fails to play the animation until re-activated or...
How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the "CombinedMesh" Object3. Disable/Enable the obj... Read more
[External Forces] Behavior change of wind zone
Repro steps: 1. Open the 02_EmissionAndForces scene from the [Particles] FTP project2. Observe the External Forces test's behavior n... Read more
[Emission] Burst probability doesn't upgrade for prefab instances
Repro steps: 1. Open 05_Non-RandomizedEmission scene from the [Particles] FTP project.2. Observe the Bursts (infinite) and Bursts (f... Read more
An error is thrown when playing .mov file which was made on iPhone IOS 10
How to reproduce:1. Open the attached "Test.zip" project and open the Sample Scene2. Go to the Project folder -> Resources -> ... Read more
[Recorder] WebM video stops playback when recording is going on
To reproduce: 1. Download attached project "ImageSeqWithAlphaRecTest.zip" and open in Unity2. Open "SampleScene" scene3. Go to Windo... Read more
[Backend] Crash on PasteGameObjectPasteboardData when copying GameObject...
How to reproduce:1. Open the attached "1065491_repro.zip" project2. Open "Prefabs/Parent" prefab3. Copy "Nested" prefab from the Hie... Read more
Unity Editor crashed on exit inside CEF
It may not be related, but it happened when I closed Unity Editor after my computer was in sleep mode. The PC was in sleep over the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS