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[Vulkan][AMD] Running windowed player with VSync off crashes graphics dr...
Steps to reproduce 1. Create new project2. Open player settings3. Disable Automatic graphics API for windows4. Add Vulkan and make i... Read more
[WebGL] SystemInfo.supportsAudio always returns true on WebGL
Steps to reproduce:1. Open user attached project2. Build & Run to WebGL3. Observe that "Device found" is always returned Expecte... Read more
Crash on GameObject::SendMessageAny when detached Child GameObject's Col...
How to reproduce:1. Open the attached "TestFor1065886.zip" project2. Play the Scene3. Notice that Editor crashes Reproducible with: ... Read more
[Metal] Edge-Length Tessellation throws compilation error when using ver...
Steps to reproduce:1) Open the attached project (1065883_repro.zip).2) In PlayerSettings, set the Graphics API to Metal. An error is... Read more
OnPostprocessMaterial is not called when trying to Reimport material
How to reproduce:1. Open my attached project ("case_1065882_material.zip")2. Find "New Material" in the Assets folder and Reimport i... Read more
Crash when using analytics in combination with VR toolkits
Repro steps: - The easiest way to get this crash is to start a new project in Unity Editor 2018.3. 0a7 with the VR Lightweight templ... Read more
Unity crashes entering Play mode using Entities
To reproduce:1. Open users attached project "TestingECS.zip"2. Open "SampleScene.unity" scene3. Enter Play mode Expected result: Pla... Read more
[Editor|Metal] Windows become red when resizing or going in and out of O...
When running Metal editor on OSX, resizing windwos or activating and deactivating the OSX Fullscreen mode can cause windows to be cr... Read more
"Vector2.Distance" is slower than "Vector3.Distance"
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open the "Test" scene3. Open the Profiler Window4. Enter Play Mode5. Select... Read more
"Detail Mesh" with "Vertex Lit" Render Mode loses its color when a "Gras...
How to reproduce:1. Open attached project "TerrainDetailsColor.zip" and scene "SampleScene"2. In Hierarchy window, select "Terrain" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS