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[MacOS] Crash on project load when custom mono envs are exported via lau...
How to reproduce:1. Open a terminal2. Write into terminal "launchctl setenv MONO_DEBUG disable_omit_f"3. Open Unity4. Create a new p... Read more
[2018.2] Crash on Transform::InitializeTransformHierarchyRecursive when ...
How to reproduce:1. Open the "TransformHierarchyAwake_crash.zip" project2. Open the "Mainscene.unity" scene3. Press Play Actual resu... Read more
[IOS] [VR] Camera view is not centered and doesn't fill the entire devic...
Reproduction steps:1. Create a new Unity project.2. Go to iOS Player Settings.3. Check the "Virtual Reality Supported" checkbox.4. C... Read more
AudioSource volume doesn't work when AudioSource is a child of gamobject...
If an AudioSource is a child of a Rigidbody and Time.timeScale is set to zero, the AudioSource's volume will become stuck at whateve... Read more
The Editor Play and Pause hotkeys do not work once the editor has entere...
When in Play Mode, the hotkeys to pause (CTRL/CMD+SHIFT+P) or stop playing(CTRL/CMD+P) do nothing. 1. Install Unity2. Open the attac... Read more
[Packages] Entitites package includes unit tests from Unity.Services.Bro...
Steps to reproduce:1. Download user attached project2. Remove "testables" entries from the manifest.json file3. Open project and ope... Read more
[iOS] iPad 6th generation is identified as iPadPro10Inch2Genor or iPadUn...
To reproduce:1. Open attached project "Missing iOS Device.zip"2. Build for iOS3. Deploy Xcode project to an iOS device Expected resu... Read more
NetworkDiscovery finds available game list only if multiple game instanc...
Steps to reproduce:1. Open user attached project2. Build & Run on two different devices on the same network3. Tap LAN Host on on... Read more
[UI] Area's light range shows 'NaN' value when light's intensity is 0
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'Area Light' gameobject in the Hierarchy;3. Observe Area light's '... Read more
[2018.2] Crash on EventManager::InvokeEventCommon when exiting Play mode
How to reproduce:1. Open the attached project2. Open the "Mainscene.unity" scene3. Disable "CPUSpawner" and "GPUSpawner" gameobjects... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS