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Editor crashes at GUIView::GUIViewWndProc when Custom Editor window is o...
To reproduce:1. Open my attached project (Test CustomEditor.zip)2. Click Test>My Window3. Try to dock this window anywhere or cli... Read more
Parent and child Buttons are highlighted when only hovering over a Child...
How to reproduce:1. Open attached "case_1067993" and Scenes/SampleScene scene2. Enter the Play mode3. In the Game View, hover over t... Read more
Tiles don't flip when using Grid Painting/ Flip Y shortcut
Repro steps:1. Open attached project2. Open the Tile Palette Window3. Select the tile in the Tile Palette Window4. Try to flip it us... Read more
[Android] IL2CPP build fails "CommandInvokationFailure: Failed to produc...
How to reproduce:1. Create an empty project2. Switch platform to Android3. Delete Analytics Package (as this package causes other bu... Read more
[Android] Mobile does not render texture, when Compress using ETC1 (spli...
To reproduce:1. Open attached project2. Go into Build settings3. Set Texture Compression to ETC (Default)4. Build and run to Android... Read more
[Editor] Tooltips are offset in the Settings Window
1)Open the settings window `Editor/Settings`2) Hover over a property that contains a tooltip3) Notice tooltip is offset, it does not... Read more
[IL2CPP] "Unity extensions are not yet initialized" errors are thrown wh...
How to reproduce:1. Open the attached project2. In the Build settings window, switch the target platform to "Universal Windows Platf... Read more
Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This wi... Read more
[ReflectionProbes] Reflection probe's intensity is lower than the scene'...
Steps to repro: 1. Open attached project and 'SimpleReflectionprobeTest1' scene;2. In the Lighting window click 'Generate Lighting' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS