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[macOS] Crash with "Parent process was terminated" using the vieport max...
Reproduction steps:1. Create a new Unity project.2. Switch to a default layout (Window > Layouts > Default).3. Hover your mous... Read more
[XR][UWP] Opening the TouchScreenKeyboard causes spatial sounds to stop ...
Steps to reproduce:1. Download 1069362_repro.zip2. Change platform to UWP3. Build "SampleScene" with XR enabled and app type set to ... Read more
Crash at GameObject::SetIsPreviewSceneObject when undoing and redoing Ad...
Steps to reproduce:1. Create a new project2. Create a new GameObject3. Add Cloth component4. Add any other component5. Undo, Redo Ex... Read more
[Mac] Crash when adding new component using keyboard
Steps:1. Open a new project2. Create a new GameObject3. In Inspector press Add Component4. Type any component's name5. Press "Down" ... Read more
[iOS] App crashes at lettergameoptimized`::WillDestroyGameObject() at Ga...
To reproduce:1. Open attached project "case_1069270-letter-game 2.zip"2. Build for iOS3. Deploy the built project to an iOS device t... Read more
[VR][LWRP]Leap Motion hand avatars are placed outside of tracking area a...
Steps to reproduce:1. Download and open the attached project2. Set an LWRP asset in Graphics settings and switch to Single-Pass3. En... Read more
Editor crashes when unmanaged generic constraint is used in native .dll
How to reproduce:1. Open the attached "TestFor1069236.zip" project's SampleScene2. Play the Scene3. Observe the crash Reproducible w... Read more
Editor still reverts the layout when canceling Revert Factory Settings b...
To reproduce:1. Open any project2. Change the layout in any way (undocking, resizing windows)3. Go to Window > Layouts > Rever... Read more
[Inspector] Content of longer .md files is cut off
To reproduce: 1. Open the attached project (New Unity Project (19).zip)2. Select the Packages/HD Render Pipeline/LICENSE file3. Obse... Read more
[Dynamic batching] Dynamic batching corrupts tangents on a FBX that has ...
Steps to reproduce:1. Open attached project2. Open Player settings3. Toggle 'Dynamic Batching' on and off while looking at the game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field