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Modal "Add Settings" is displayed in double borders
Steps to reproduce: Create a project File -> Build profiles Select the platform and click "Add Build Profile" Leave the default p... Read more
NullReferenceException error is thrown when creating a Ragdoll
How to reproduce:1. Open the “Ragdol_test.zip“ project2. Open the “SampleScene”3. Right-click in the Hierarchy, then press 3D Object... Read more
Text is unreadable when DLSS is applied to the Canvas with Render Mode s...
How to reproduce:1. Open the “DLSS - World Space UI“ project2. Open the “OutdoorsScene”3. Enter Play Mode4. Observe the “DLSS Affect... Read more
NullReferenceException errors appear in the Console when changing the va...
How to reproduce:1. Open the “TestTimeline” project2. Open the “ReproScene”3. Double-click on “New Timeline” asset to open it in the... Read more
Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using J...
Reproduction steps:1. Open the attached project "CrashRepro" and open “Assets/Scenes/SampleScene.unity“2. Enable “Canvas/Enable Me W... Read more
TreeView.AddItem performance regression when opening EditorWindow
Reproduction steps:1. Open the attached project "ReproProj"2. In the menu bar, select “Reproduce > Open“3. Observe the Console fo... Read more
Shadows are not visible in Player when using DX12 with Forward+ or Defer...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/VolumetricLights/Demos/Minimal/Scene/Demo.unity” Scene... Read more
Rendering Debugger Playmode debug UI scrolling is jittery when using cli...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enter Play Mode Press the "ctrl + backspace" combinat... Read more
Frame Debugger Target Selection Search Results window becomes too tiny t...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window (Window > Analysis ... Read more
[Mac] After adding a build, the "Build Profiles" window loses focus and ...
Steps to reproduce: Create a project File -> Build profiles Select the platform and click "Add Build Profile" In the next window,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS