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Dynamic Batch breaks after SpriteRender material's shader is changed bac...
To reproduce:1. Open the user's attached project2. Play the scene3. Enable the Frame Debugger, there will be two Dynamic Batches4. U... Read more
Timeline's Control Track overrides the "Auto Random Seed" with the same ...
Repro steps:1. Open attached project2. Select GameObject "ToplevelParticles" in the Hierarchy and observe the Game and Scene Views3.... Read more
Build succeeds even with "BuildFailedException" errors
Reproduction steps: 1. Open "testing-demo.zip" project2. Build project3. See Console output ("BuildFailedException: One or more of t... Read more
[DirectX][OpenGL]Tiled Animated Sprites glitch out when iterating over f...
Reproduction steps:1. Open the attached project ("k67 spriteGlitches")2. Build and Run the project3. Inspect the game until you will... Read more
Enlighten bake crashes when connected to Perforce
If we're connected to perforce then hit autogenerate and bake, we get a crash almost 100% Of the time at the end of the bake when th... Read more
Creating a project in a "SSH"/"FUSE" mapped folder gives an error "Fatal...
Reproduction steps: 1. Make sure "Homebrew" is installed (https://brew.sh/)2. Install "fuse"/"ssh" mounting support ("brew cask inst... Read more
ARCore Whitebox testing application freezes on disconnecting a session
ARCore Whitebox testing application freezes on disconnecting a session. Apk can be downloaded fromhttps://confluence.hq.unity3d.com/... Read more
[UWP] HTTPS request fails on HoloLens and Xbox One
How to reproduce:1. Open the attached (updated) "WebRequestTest.zip" project2. Build the project for UWP platform3. Open the produce... Read more
Unstable rendering on Android using Multithreaded Rendering on Snapdrago...
When using multithreaded rendering on Android devices most run fine and show a clear improvement in stability and performance, but s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”