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[XR SDK] [HDRP] XR camera frustum culling is visible when multiple camer...
How to reproduce:1. Open attached project ("Unity-HDRP-VR-SecondCam-FrustrumCull-Issue.zip")2. Open SampleScene scene3. Enter Play m... Read more
[HDRP][XR SDK] VR built-in renderer display black screen when HDRP packa...
How to reproduce:1. Create a new project2. Enable XR Management and Set up Oculus (Edit->Project Settings->XR Plugin Managemen... Read more
[HDRP] Scene view and Game View does not render anything on switching Ar...
Scene view and Game View does not render anything on switching Architecture to x86_64. Steps to repro:1. Create a new HDRP template ... Read more
[HDRP] Scene View is not rendered when MSAA within Forward is enabled an...
Reproduction steps:1. Open the project from the attached file "1230778.zip"(link in edit)2. Go to Project Settings > HDRP Default... Read more
[HDRP] "Show Light by types" drop-down elements do not hide on closing d...
On closing "Show Light By Types" drop-down following properties do not hide:-Show Directional Lights.-Show Punctual Lights.-Show Are... Read more
[HDRP] Volumetric light bias issue near geometry
Reproduction:1) Change manifest2) Open scene Volumetric_bias3) Notice the artifacts near geometry Note: this was spotted by the dev ... Read more
[HDRP] Camera relative rendering jitter when performing very small camer...
Reproduction steps:1. Open the attached project ("case_1228885-CameraJitter.zip")2. Open the repro scene ("SampleScene")3. Enter Pla... Read more
BeginCameraRender method is one frame behind the BeginFrameRender method...
How to reproduce:1. Open the attached project2. Open the "SampleScene" from the Assets folder3. Make sure that the Scene window isn'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS